Howdy! Kerbiter and the other developers of Phobos published Phobos Build 39 in these days. Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the official words about Phobos Build 39:

Quote:
Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.

Phobos development build 39 is up!

Changes compared to build 38:

Migration info:

  • Shadow for debris & meteor animations is changed to ExtraShadow.

New features:

  • In addition to PlacementGrid.Translucency, you can set the transparency of the grid when PlacementPreview is enabled using the PlacementGrid.TranslucencyWithPreview tag (by Belonit).
  • Show briefing screen on singleplayer mission start (by Starkku)
  • Allow setting mission par times and related messages in missionmd.ini (by Starkku)
  • Allow setting default singleplayer map loading screen and briefing offsets (by Starkku)
  • Allow toggling whether or not fire particle systems adjust target coordinates when firer rotates (by Starkku)
  • AmbientDamage warhead & main target ignore customization (by Starkku)
  • Flashing Technos on selecting (by Fryone)
  • Customizable DropPod properties on a per-InfantryType basis (by Trsdy)
  • Projectile return weapon (by Starkku)
  • Allow customizing aircraft landing direction per aircraft or per dock (by Starkku)
  • Allow animations to play sounds detached from the audio event handler (by Starkku)
  • Game save option when starting campaigns (by Trsdy)
  • Carryall pickup voice (by Starkku)
  • Option to have Grinding.Weapon require accumulated credits from grinding (by Starkku)
  • Re-enable the Veinhole Monster and Weeds from TS (by ZivDero)
  • Recreate the weed-charging of SWs like the TS Chemical Missile (by ZivDero)
  • Allow to change the speed of gas particles (by ZivDero)
  • Allow upgrade animations to use Powered & PoweredLight/Effect/Special keys (by Starkku)
  • Toggle for Explodes=true BuildingTypes to not explode during buildup or being sold (by Starkku)
  • Toggleable height-based shadow scaling for voxel air units (by Trsdy & Starkku)

Vanilla fixes:

  • Powered/PoweredSpecial buildings' powered anims will update as usual when being captured by enemies (by Trsdy)
  • Fixed a glitch related to incorrect target setting for missiles (by Belonit)
  • Skipped parsing [Header] section of campaign maps, which led to occasional crashes on Linux (by Trsdy)
  • Fixed units' turret rotation and jumpjet wobble under EMP (by Trsdy)
  • Fixed AmbientDamage when used with IsRailgun=yes being cut off by elevation changes (by Starkku)
  • Fixed railgun and fire particles being cut off by elevation changes (by Starkku)
  • Fixed teleport units' frozen-still timer being reset after load game (by Trsdy)
  • Fixed teleport units being unable to visually tilt on slopes (by Trsdy)
  • Fixed teleport and drill units being unable to be visually flipped (by Trsdy)
  • Aircraft docking on buildings now respect [AudioVisual]->PoseDir as the default setting and do not always land facing north or in the case of pre-placed buildings, the building's direction (by Starkku)
  • Spawned aircraft now align with the spawner's facing when landing (by Starkku)
  • Fixed infantries attempted to enter buildings when waypoints together with engineer/agent/occupier/etc. (by Trsdy)
  • Fixed jumpjet crash speed when crashing onto buildings (by NetsuNegi)

Phobos fixes:

  • Fixed heal/repair weapons being unable to remove parasites from shielded targets if they were unable to heal/repair the parent unit (by Starkku)
  • Fixed Inviso=true interceptor projectiles applying damage on interceptable, armor type-having projectiles twice (by Starkku)
  • Laser trails are now correctly reset first when parsed from maps, etc (by Trsdy)
  • INI keys with no preset default values can now be reset to this state by setting the value(s) to or (for lists  clears the entire list) (by Starkku)
  • Further optimization on map/superweapon retint fix on color schemes (by Starkku)
  • Fixed ApplyModifiersOnNegativeDamage not working correctly (by Starkku)
  • Fixed a potential regression with tunnels & shield animation interaction (by Starkku)
  • Fixed AAOnly not working correctly (by Starkku)
  • Attempting to combine Trajectory with other projectile logics (Arcing, ROT, etc) will now disable the other logics and output a warning in debug log (by Starkku)
  • Potential fix to some digital display alignment issues (by ststl)


For further information about Phobos, visit its Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. Download Phobos Here and provide them feedback in their Discord channel. That's all, folks! Stay tuned at PPM for more news coverage on Phobos!

Notepad++ v8.6.5 is out!
Apr 04, 2024 - 01:31
Welcome back, commander! Notepad++ has been recently improved with the release of Notepad++ v8.6.5. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

The changes from Notepad++ v8.6.5 were announced with the following words:

Quote:
2024-03-30
To address a performance issue of “Replace All” in previous version 8.6.4, Notepad++ no longer triggers SCN_MODIFIED and other Scintilla notifications during the “Replace All” action. Consequently, some plugins that rely on Scintilla’s notifications may malfunction after a “Replace All” operation. To rectify this regression, a new notification called NPPN_GLOBALMODIFIED has been implemented in Notepad++ v8.6.5. Plugin developers should monitor NPPN_GLOBALMODIFIED alongside SCN_MODIFIED, if SCN_MODIFIED is already monitored in the plugin.


And here is the changelog:

Quote:
  • Fix “Replace All” action not notifying plugins of modification regression by adding NPPN_GLOBALMODIFIED.
  • Fix plugins not receiving some Scintilla notification types regression.
  • Fix Shortcut Mapper potential crash problem.
  • Fix period backup potential crash due to the deadlock.
  • Fix NUL characters file corruption after power outrages.
  • Remedy losing session problem after the power outrages.
  • Fix URLs are not detected after a “Replace All” regression.
  • Notify user while saving failure due to hardware problem.
  • Update to scintilla 5.4.3 (from 5.4.1) & Lexilla 5.3.1.
  • Support template literal (template strings) in JavaScript & make 'back-quoted strings' more readable.
  • Add support for Change History in the text, besides in the margin. Also, make Change History color configurable.
  • Fix NPPM_RELOADFILE API returns wrong result issue.
  • Enhance Shortcut Mapper filter to find the command items more easily.
  • Prevent typing control characters into the document & make it optional.
  • Fix possible no-GUI state when using systray.
  • Make context menu popup location at current text position when invoked via keyboard.
  • Fix Notepad++ blocked when closed, minimized, or from the systray.
  • Fix Mouse Wheel Scrolling in Shortcut Mapper & reduce also the memory use.
  • Fix Python wrong decorator attribute colors & add “ATTRIBUTE” color in styles.xml.model.


You can check more information about Notepad++ by visiting the Official Website, and Forums. Download the latest version of Notepad++ Here. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Howdy! The team from Kratos has been working hard these days, and they posted Kratos Lite v0.43 a while ago, which fixes performance issues. They did not write anything more specific than that. So, that's all we can say about it.

For those who are not acquainted with it, Kratos is a Chinese solution that extends the modding features from Red Alert 2: Yuri's Revenge with Ares and YR Dynamic Patcher.

You can learn more about Kratos by visiting the Official Website. You can download Kratos Lite v0.43 Here. And this is all for today! Enjoy Kratos and provide your feedback about it so it can get better.

Blender 4.1 is out!
Mar 27, 2024 - 11:39
Howdy! Reinforcements have arrived from Blender as Blender 4.1 has been recently published by their crew. For those unaware of what is being written here, Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here is the official announcement from Blender's staff about Blender 4.1:

Quote:
Blender Foundation and the online developers community are proud to present Blender 4.1!


Blender 4.1 Splash by Lynxsdesign


What’s New

After the massive leap that was 4.0, Blender 4.1 is a solid upgrade for those looking for performance, stability, and quality of life improvements all across the board.

To highlight a few:

  • OpenImageDenoise now runs on GPU on supported hardware.
  • Cycles rendering on Linux is 5% faster.
  • All nodes in the Compositor now work in the Viewport (except Render Layer passes)
  • Compositor precision and improvements to Kuwahara and Pixelate nodes.
  • Bone Collections are now hierarchical.
  • New animation keying workflow.
  • Several improvements to Graph Editor and NLA including baking channels.
  • Video Sequencer drawing, rendering, effects, and scopes are much faster.
  • USD export of armatures and shape keys as USD skeletons and blend shapes.
  • Several user interface improvements.
  • Python upgraded to version 3.11
  • Blender 4.1 is aligned with the VFX Reference Platform 2024.
  • A new Bake node in Geometry Nodes.




Watch the video summary:






Plus so many more features and fixes. Explore the release notes for an in-depth look at what’s new!

Thank you!

Happy Blending! 


The Blender Team
March 26th, 2024


For further information about Blender, visit its Official Website. Grab the latest version of Blender by clicking Here. And that's all for now! Have fun and enjoy Blender!

Hello everyone! FS-21 has announced a new version of C&C Reloaded called C&C Reloaded 2.5.8. For your information, C&C Reloaded is a classic modification that brings together the Tiberian Sun and Red Alert 2 factions into Red Alert 2: Yuri's Revenge with Ares and Phobos. Here are the official words about C&C Reloaded 2.5.8:

Quote:
A new hotfix release is available from the updater and in the next hours some DL mirrors (mainly at ModDB).

Version 2.5.8 (hotfix release), 2024/03/23
------------------------------

  • Updated Phobos snapshot to latest dev commit + extras.
  • Tweaked the AI delays for picking new attack Teams for Easy and Medium difficulties in Skirmish.
  • Some changes in the "AI cheater" game option.
  • Fixed a rare bug related to the unit upgrade.
  • GDI Sonic Tank and Shatterer won't damage the owner's units. It won't hurt friendlies when it becomes elite.
  • Now GDI Sonic Tank and Shatterer can hurt other similar units ("Sonic Tank vs Sonic Tank" and "Shatterer vs Shatterer").
  • GDI Disruptor Strength from 600 to 575.
  • GDI Shatterer weapon range from 7 to 6 (elite from 8 to 7).
  • Changed the Nod Cyborg Commando projectile. Now looks like a plasma projectile like in the Tiberian Sun.
  • Redesigned Nod Reaper weapons:
  • A Net weapon for immobilizing infantry during a short period of time. Just like in the Firestorm game.
  • 6 anti-vehicle rockets (12 in Elite) target random units/structures inside the weapons range. Unlike the old weapon, this version doesn't missfire against your units (yet).
  • Small AI tweaks.


You can learn more about C&C Reloaded by visiting the Official Website, Forums at Revora, ModDB Profile, and Discord Channel. C&C Reloaded is downloadable at This Address. And this is all for today! Enjoy C&C Reloaded and provide your feedback about it so it can get better.

Vengi 0.0.30 is out to fix bugs!
Mar 24, 2024 - 19:55
Hello! The leader of the vengi engine, mgerhardy, has published Vengi 0.0.30 a while ago. Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.30:

Quote:
Changelog
This is a bug fix release

0.0.30 (2024-03-23)

General:

  • Fixed material saving and loading for vengi format
  • Fixed off-by-one in palette material property handling
  • Fixed extrude on region boundaries
  • Added dialogs to recover from previous crash by resetting all config values

VoxBrowser:

  • Optimizations for huge voxel collections
  • Fixed some download URL assembling errors for some online collections

VoxEdit:

  • Fixed segfault when activating simplified mode
  • Fixed spanning AABB
  • Fixed crash on deleting reference nodes after duplication
  • Fixed pivot handling issue for reference nodes
  • Spurious reference nodes were visible in edit mode
  • Fixed a few memento state handling errors in terms of keyframes and pivot points
  • Fixed memento state handling errors for reference nodes
  • Disable a few of the new panels in simple mode again
  • Improved scene mode node selection


If you are curious about VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel to obtain further information about it. Download Vengi 0.0.30. And that's all for now! Have fun and enjoy Vengi[/iurl] and [url=https://ppmforums.com/topic-65785/vxl-voxel-editor-with-animations/]VoxEdit!

Hi everyone,
just a quick drive-by service notification: The recently released editions on Steam and EA app are not known to Ares and thus not recognized as originals. Ares will thus report that it detected an unknown patch and refuse to inject.

For now, the incompatibility can be resolved by using a specialized Syringe that can be deployed as a drop-in replacement for the one that came with Ares. This special version will remedy the issue for all releases of Ares so far. Find the download link below.

The fix will only work with the updated releases on both platforms. It will however not work with the initial releases (not really relevant any more). If one of those editions is detected, an error message will be displayed to the player, advising to update the game or check the support sites.

Download: Syringe 0.7.3.0 for Yuri's Revenge on Launchpad

Exclamation Since the releases are brand new and the platforms could potentially deploy anything anytime, there's no guarantee that this emergency fix will work for every store release ever, however. So, stay tuned.

Sorry for the inconvenience,
Alex

Vengi 0.0.29 has been released!
Mar 16, 2024 - 04:43
Welcome back, visitors! mgerhardy has published Vengi 0.0.29. For those who are not acquainted with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. And whenever Vengi is updated, VoxEdit ends up being updated too. Here is what we know about Vengi 0.0.29:

Quote:
Changelog

0.0.29 (2024-05-15)
General:

  • Expose hollow() to lua bindings
  • Add Lua sanity checker to the build pipelines
  • Fixed randomness in lua script similarcolor.lua
  • Fixed error in voxelizer handling off-by-one cases in negative vertex coordinates
  • Fixed vxl/hva loading and saving
  • Fixed missing pcubes write support
  • Support palette materials
  • Optimized qubicle QB color quantization
  • Import magicavoxel materials
  • Improved GLTF material support
  • Made the smooth normals for the cubic mesh extractor optional (voxformat_withnormals)
  • Improved texture coordinates for mesh exports
  • Improved bash completion script creation
  • Improved scene camera centering
  • Fixed Anima Toon (scn) volume loading support
  • Palette optimizations
  • Improved StarMade sment, smd2 and smd3 support

VoxBrowser:

  • New tool to browse voxel collections

VoxConvert:

  • Added --print-formats parameter to print all formats as json the ease the parsing for third-party tools
  • Support multiple --output parameters to write one (or more) input files into different formats in one step

VoxEdit:

  • Auto-create keyframes when the transform is modified via gizmo, too
  • Fixed an error in interpolating between the keyframes
  • Fixed an error while trying to remove unused colors from a re-sorted palette
  • Fixed missing outline for dark voxels
  • Update paint features
  • Added more features to the palette panel (e.g., duplicating and removing colors)
  • Allow to bind the left- and right-scrolling mouse wheel
  • Improved draw color brush darken/brighten to create new colors if needed (and possible)
  • Fixed voxel placing on using the camera view manipulator
  • Fixed grid culling for orthographic projections
  • Selection in ortho fixed side view spans the whole size of the volume
  • Updated key bindings
  • Added popup for renaming a node
  • Fixed a few palette panel issues for sorting and re-ordering
  • Improved grid rendering
  • Added new models to the new-scene-dialog

Thumbnailer:

  • Don't render camera frustums for the thumbnails
  • Allow to change the camera mode (top, left, right, ...)









For further information about VoxEdit, visit its Topic at PPM Forums, Official Website, and Discord Channel. Download the latest version of VoxEdit Here. That's all, folks! Stay tuned at PPM for more news coverage on VoxEdit!