One vision, one purpose! FunkyFr3sh, the leader of cnc-ddraw, has recently released cnc-ddraw 4.6.0.0. cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the official words about cnc-ddraw 4.6.0.0:

Quote:
Changelog


  • Improved Performance

  • Resolution switching is now faster with the Direct3D 9 renderer

  • Fixed some bugs with the Total Annihilation Beta Patch

  • Added support for a few missing DirectDraw features

  • New .ini setting "d3d9_adapter=" to switch your display adapter (Intel/AMD/NVidia) - (Direct3D 9 only)

  • New .ini setting "opengl_core=true/false" to use a OpenGL core profile

  • New .ini setting "guard_lines=" to fix crashes with some games that draw outside of the visible screen

  • Added support for Fairy Tale About Father Frost, Ivan, and Nastya

  • Added support for NexusTk

  • Added support for Nancy Drew: Stay Tuned For Danger

  • Added support for Nancy Drew: Secrets Can Kill

  • Added support for American Conquest Steam+GOG versions (Check proxy-dlls.zip)

  • Added support for Cossacks Steam+GOG versions (Check proxy-dlls.zip)





For further information about cnc-ddraw, visit its GitHub Profile. Download cnc-ddraw 4.6.0.0. That's all, folks! Stay tuned at PPM for more news coverage on cnc-ddraw!

Kratos Build 7.1 is out!
Sep 29, 2022 - 22:15
Hi everyone! The staff from Kratos has been working hard these days, and they have just posted Kratos Build 7.1. For those who are not acquainted with it, Kratos is a Chinese solution that extends the modding features from Red Alert 2: Yuri's Revenge with Ares and YR Dynamic Patcher. Here are the changes and the fun stuff from Kratos Build 7.1:

Quote:
Foreword

If you are not a developer or do not plan to add and use DP scripts, then you should follow the steps below to improve the loading speed. (This should also be done when you release your mod)

1) Delete DynamicPatcher.dll.

2) Rename DynamicPatcher_RELEASE.dll to DynamicPatcher.dll.

Note

1. ‘nores’ is for Non-Developer.

2. This package is prepared for non-developers, uses DynamicPatcher-2.0-debug, does not contain Source Code.

3. This version and later versions use the development version DP by default and also come with the release version DP. If you need to publish, you can rename and override yourself.

4. If you have already used the pre-packaging of this project, it is recommended to delete all of them and then overwrite them.

5. Build7 is different from the previous version. Due to the updated DP2.0, you must completely delete the folder  i]"DynamicPatcher"[/i], and then add this package.

6. DP2.0 no longer needs to add administrator privileges to syringe.exe and gamemd.exe. If you encounter online synchronization failures, you can try to remove administrator privileges.

You must completely delete the folder "DynamicPatcher", and then add this package.

7. Fixed the spelling error Form of Stand.PromoteFormMaster, the correct spelling is Stand.PromoteFromMaster is From. At the same time, the default values of some Stands have been changed.

Change Log

1. The framework is upgraded to DP 2.0 (debug version), which can use the new component system of DP 2.0, so it is necessary to completely delete the old packages and re-cover the new packages.

2. Added "Display Health number" and "Display Damage number" feature, the display of numbers has two styles, the "game font" or "SHP file", the package has two SHP files pips.shp and pipsnum.shp for easy use. It is enabled by default. You can add settings like DamageText.Hidden=yes in [AudioVisual] to turn it off or other to deeply customize the display.

3. Added Aircraft Area Guard, provided by "????", Demo Video.

4. Paintball can print color to Building and Stand.

5. Added Launch Super weapon when Animation is playing, like launch when weapons fire, expanded some settings.

6. Now those animations spawn by an animation, like Debris, Trailer, etc. can inherit its House. And you can use ExpireAnimOnWater to cover Anim when a Meteor or Debris hit the water.

7. Now can set SubjectToGround to homing projectile detonate when it throws the ground, default yes when ROT>1, default no when use straight like ROT=1.

8. Added new AE-Type Weapon.Disable to disable the unit's weapon can affect the Unit's own Stand.

9. Added new AE-Type OverrideWeapon. When the Unit is fired, the projectile will change to a custom weapon.

10. Added new AE-Type FireSuperWeapon. When the Unit is fired, the SuperWeapon will launch the same.

11. Added new AE-TypeGiftBox, when the Unit has this effect, the Unit will transform to a GiftBox.

12. Add new AE-TypeSelect.Disable to disable selected by mouse.

13. Some feature settings have expanded, like FireSuperWeapon and GiftBox etc. They can set Chance and Elite etc. AE-Type same.

14. Expanded settings for some AE-Types, now they can use AffectWho to specify who only affects, values ALL\MASTER\STAND.

15. Expanded the settings of some AE-Types, DeactiveWhenCivilian can make the attached effect stop working when the Unit's House is changed like pilot dead, but the AE will not be removed, and the timer will not be paused.

16. GiftBox can now use RandomWeight to control the random weight of each gift in the list when RandomType is activated, the higher the value, the easier it is to be selected. But even if it is selected, the Chance still decides this type can be released.

17. Set House for animations Explosion, DestroyAnim, DebrisAnim, etc. when a building is destroy.

18. Animations now use Warhead or Weapon to make damage, both can inherit House. Added the label Damage.InitDelay to set a delay of animations before doing damage. Damage.Delay can also have effects on animations using Warhead, the label Warhead.PlayAnim can make animations using Warhead, play Warhead's animation.

19. Added label DeployToTransform, make Infantry or Unit transform to anther Unit when they deployed. like GiftBox, the origin unit will remove.

20. Expanded the Stand setting, now set Stand.Immune=no to make Stand a target and receive damage, and you can use Stand.DamageFromMaster to let Stand share the damage received by JOJO, or use Stand.DamageToMaster to let JOJO share the damage received by Stand.

21. Changed the default configuration of Stand, Stand.VirtualUnit=yes.

22. Added the tag Missile.Homing, which allows the SpawnMissile to track and accurately hit the moving target. When the target is in air, this function is automatically enabled.

23. Unit now correctly uses FireOnce to stop firing after one shot when in DeployFire.

24. Expanded Stand settings. Now, Stand can use Stand.SameAmmo and Stand.UseMasterAmmo to sync or consume JOJO's ammo. When Stand.SameAmmo is enabled, Stand.UseMasterAmmo is enabled by default.

25. Add new AE-TypeDamageSelf to still get damage itself even cloaked.

26. The animation adds a new label Visibility, which can set the animation to only play to which house, NONE\OWNER\ALLIES\ENEMIES, NONE means all.

27. Expanded the settings of AE-Type Anim. Now AE animation can be played when the unit is cloaked and can control to only play to which House.

28. Added the ClearTarget setting to the WarheadType. A unit damaged by this warhead will lose its current target, but it will not affect the subsequent search for a new target.

29. Expanded the animation damage system, adding the tag Damage.KillByCreater allows the animation creator to get kills from animation damage, similar to the Psionic Storm in StarCraft's High Templar, as long as he is alive.

30. Extend Proximity, add the tag Proximity.Blade to make collision detection ignore height. Any Z height within the Arm range is considered a hit.

31. Added new AE-Type DamageReaction. When the Unit gets damaged, the damage number will be changed. Has EVASION\REDUCE\FORTITUDE\PREVENT, four-mode can be selected.



You can check more information about Kratos by visiting their Github Profile. Grab the latest version of Kratos by clicking Here. And that's all for now! Have fun and enjoy Kratos!

Hello ladies and gentlemen! The team from Notepad++ has recently released Notepad++ v8.4.6. For those who are not acquainted with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, and plugins and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ v8.4.6:

Quote:
There are 2 new features and 1 major change in this release:




   1. Add Change History markers for document saved/unsaved/undone modification.
   2. Add setting tab color ability.
   3. Make the tab context menu less cluttered by adding a sub-menu.

Also, people complain about auto-updating being too frequent. The “Never” button on the Updater dialog is restored (regression-fix) in this release. That sounds absurd, but if you don’t want to update, you have to update (to this release, at least).


You can find more information about Notepad++ by visiting the Official Website. You can download Notepad++ v8.4.6 Here. And that's all regarding Notepad++ for now. Stay tuned at PPM for more news about Notepad++!

Hi everyone! For those who wanna create 3D models with realistic textures with Blender, we bring some interesting news. Dream Textures v0.0.6 has been recently released by their team.

For those who are not acquainted with it, Dream Textures is a plugin for Blender that uses AI Generative Adversarial Networks to generate realistic-looking concept art, background assets, and more for Blender from a simple text prompt. It allows you to create textures that tile perfectly with no visible seam by using the 'Seamless' option. You can also use it to create quick variations on an existing texture. It requires GPUs with a massive amount of RAM to generate big textures (about 12GB or higher for 512x512 textures).

The video below shows it in action (although it might feature an older version):






Here are the updates from Dream Textures v0.0.6:

Quote:
Dependencies are now packaged with the addon, making installation much simpler! Just download the correct file for your platform below, and install it in Blender.

A Dream Textures Discord server has also been created.

Windows Installation
If you had a previous version of the addon, click Remove in Blender to delete it before installing the update. You may need to run Blender as an administrator to remove the old version of the addon successfully.


  • Download the file dream_textures-win32-cuda.7z from the Assets section below.

  • Due to file size limits on GitHub, the addon .zip file is contained in the 7-Zip archive. Download 7-Zip if you don't have it already.

  • Right click the file and select 7-Zip > Extract Here

  • Open Blender > Preferences > Add-ons > Install..., then select the file dream_textures-win32-cuda.zip extracted previously. The addon may take a minute to be copied into Blender.

  • Follow the instructions in the addon preferences window to setup the model weights.



If you want to remove the old dependencies to free up space on your computer, navigate to C:\Program Files\Blender Foundation\Blender 3.3\3.3\python\lib\site-packages and delete the packages previous packages. You can also delete the full Blender 3.3 folder and reinstall


macOS Installation

  • Download the file dream_textures-darwin-arm64.zip from the Assets section below.

  • Open Blender > Preferences > Add-ons > Install..., then select the zip file. It may take a minute to be copied into Blender.

  • Follow the instructions in the addon preferences window to setup the model weights.


Other Platforms Installation
Other platforms are not officially supported by this addon. However, you can install it manually by following the steps under Contributing in the README.

UI Changes
Dream Textures has moved to the side panel of the Image Editor and Shader Editor:



What's Changed

New Contributors

Full Changelog: 0.0.5...0.0.6



If you are curious about Dream Textures, visit their Github Profile to obtain further information about it. Grab the latest version of Dream Textures by clicking Here. And this is all for today! Enjoy Dream Textures and provide your feedback about it so it can get better.

Starkku has open sourced some of his old Red Alert 2 modding tools, such as the Batch TMP Converter, CSF Tool, BAG File Tool, and the Trigger Index Param Tool. Here's what he said about it on Mod Haven:

Quote:
I open-sourced some of my older modding tools today. They can be found from the following links:

https://github.com/Starkku/BatchTMPConverter
https://github.com/Starkku/CSFTool
https://github.com/Starkku/BagFileTool
https://github.com/Starkku/TriggerIndexParamTool

Maybe they will be useful to some, maybe not



Feel free to fork it and make your tweaks, but of course, credit him for his work. And may we have better modding tools.

Scorched Earth MOD updates!
Sep 23, 2022 - 19:49
Howdy! G-E, the leader of Scorched Earth, has been busy recently working on it and shared many of its vehicles with us. For those unfamiliar with it, Scorched Earth is a modification for Red Alert 2: Yuri's Revenge that does a massive overhaul with the game, although it retains its cannon and most existing units. AI is brutally harder and more challenging. It also features several new civilian assets, and asymmetric multiplayer maps, among other things. Here are the official words about it:

Quote:
Around 300 civilian vehicles later...



For further information about Scorched Earth, visit its Topic at PPM. And that's all regarding Scorched Earth for now. Stay tuned at PPM for more news about Scorched Earth!

Hello ladies and gentlemen! A new version of cnc-ddraw has been released recently by FunkyFr3sh. For those unaware, cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. The changes from cnc-ddraw 4.5.0.0 were announced with the following words:

Quote:
Instructions


  • Download cnc-ddraw.zip and extract it into your game folder

  • Start the game


Game doesn't work? Please check the Readme file and the wiki.

Hotkeys


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode

  • [Ctrl] + [Tab]                    = Unlock cursor

  • [Right Alt] + [Right Ctrl]  = Unlock cursor

  • [Alt] + [Page Down]        = Maximize window (Window borders must be disabled in config)


Changelog


  • Fixed some drawing glitches with Carmageddon

  • Improved Performance - does now use AVX (If available)

  • Added support for a few missing DirectDraw features

  • Fixed some bugs with the Total Annihilation Beta Patch

  • Added a preset for the Total Annihilation replay viewer (Viewer.exe)

  • Fixed alt+tab issues with the Direct3D 9 renderer

  • Fixed some bugs with the borderless mode where the cursor would lock sometimes even if the window didn't have the focus

  • New .ini setting "d3d9on12=true/false" to enable Microsoft's Direct3D 12 renderer (D3D9on12)

  • New .ini setting "game_handles_close=true/false" to allow the game to handle the close button in the window (no dirty exit)





You can check more information about cnc-ddraw by visiting their GitHub profile. Download cnc-ddraw 4.5.0.0 Here. That's all, folks! Stay tuned at PPM for more news coverage on cnc-ddraw!

Scorched Earth recent updates!
Sep 18, 2022 - 18:34
Hello ladies and gentlemen! G-E, the leader of Scorched Earth, has been busy recently working on it and shared its progress report with us. For those who are not aware, Scorched Earth is a modification for Red Alert 2: Yuri's Revenge that does a massive overhaul with the game, although it retains its cannon and most existing units. AI is brutally harder and more challenging. It also features several new civilian assets, and asymmetric multiplayer maps, among other things. Here is what you need to know about the progress on Scorched Earth:

Quote:
From test map to full-featured map...



I also made some new deathmatch maps modified from existing ones.











New snapshot is up with a new map: A Nice Place. It's designed for 2v2 or 1v2 as the enemies will end up on the far side in such a configuration. I rather like it.





For further information about Scorched Earth, visit its Topic at PPM. That's all folks! Stay tuned at PPM for more news coverage on Scorched Earth!