Aloha! The crew from Retro Generals has recently just shared the US laser technology in action. For those unaware, Retro Generals is a collaboration between Dafool and Mircea of Rivia to bring the factions and feel of Command & Conquer Generals: Zero Hour to Yuri's Revenge. Here are the official words about it:


The new addition to the US Laser technology with the Glaz Cannon.

For further information about Retro Generals, visit its ModDB Profile, and its Discord Channel at C&C Mod Haven. That's all, folks! Stay tuned at PPM for more news coverage on Retro Generals!

Greetings, commander! Reinforcements have arrived from C&C World-Altering Editor as C&C World-Altering Editor v1.1.2 has been recently released by ^Rampastein. For your information, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun, Red Alert 2 and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor v1.1.2:

Minor update, mainly to fix bugs.

  • Added an option to sort triggers by color followed by name (Credits: Shush)
  • Improved top bar button textures (Credits: Crimsonum)
  • Lighting calculations on adding, moving, or deleting light posts have been optimized to only re-calculate lighting for the affected area instead of the whole map (Credits: ZivDero)
  • The "Raise Individual Cells" and "Lower Individual Cells" tools can now use the "Fill Terrain" hotkey (default: Ctrl) to affect an enclosed area (Credits: Starkku)
  • View -> "Edit Drawn objects..." has been renamed to "Configure Rendered Objects..."
  • Improved error message when a connected tile specifies a nonexistent TileSet
  • Improved error message on script execution failure
  • Script action options can now be parsed from another section (Credits: Starkku)
  • Fixed several bugs where cell lighting values were not updated on cell height level change
  • Fixed a bug where the megamap (F12) was displayed behind other UI elements
  • Fixed a bug where the overlay land type was reset to "Clear" if it was not re-defined in all INI sections where information for the overlay type was parsed from
  • Fixed a bug where the position of editor notifications (such as "Map auto-saved.") was not refreshed after the editor window had been resized
  • Fixed a bug where the map path was not wrapped in quotation marks when it was opened in a text editor, potentially resulting in weird behavior from the text editor
  • Fixed an edge case bug where a TaskForce or Script could sometimes appear to be selected when actually no TaskForce or Script was selected
  • Fixed a bug where the editor ignored AllowToPlace=no when looking up connected tiles to place
  • Fixed a bug where AITriggers were written incorrectly if a weight was 0
  • Fixed a bug where you could not input decimal numbers in AITrigger weights
  • (DTA) Fixed a bug where veins were rendered in the wrong palette
  • (RA2/YR) Fixed newly-created standard houses having a null HouseType
  • (RA2/YR) Fixed creating a new HouseType after the creation of standard houses, causing HouseTypes of the standard houses to show up as none
  • (RA2/YR) Fixed indexing of newly-created HouseTypes to ignore Player@WPZZ houses
  • (RA2/YR) Fixed "Parent Country" dropdown of "Edit Country" window repeatedly accumulating items when opened for non-standard HouseTypes

For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is downloadable at This Address. And that's all regarding C&C World-Altering Editor for now. Stay tuned at PPM for more news about C&C World-Altering Editor!

Aloha! The developers of Phobos posted Phobos Build 42 moments ago. For those unaware, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the updates from Phobos Build 42:

Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with fewer stability guarantees.

Phobos development build 42 is up!

Changes compared to build 41:

New features:

  • Force shield effect sync on deploy & vs. organic targets effect customization to complement the Iron Curtain ones (by Starkku)
  • Map trigger action 41 (Play animation at waypoint) now uses an additional parameter to determine if the animation can play sound, deal damage, etc. (by Starkku)
  • Toggle to disable OpenTopped passenger weapons if transport has DisableWeapons AE (by Starkku)

Vanilla fixes:

  • Objects in invalid map coordinates are no longer used for starting view and AI base center calculations (by Starkku)
  • Units & buildings with DecloakToFire=false weapons can now cloak while targeting & reloading (by Starkku)
  • Units with Sensors=true will no longer reveal ally buildings (by Starkku)

Phobos fixes:

  • Phobos Warhead effects combined with CellSpread now correctly apply to buildings if any of the foundation cells are hit (by Starkku)
  • Phobos Warhead effects on zero-CellSpread Warheads no longer apply to the target if the projectile detonates prematurely, far away from the target (by Starkku)
  • Fixed a save/load crash occurring with AttachEffect Group filters (by Starkku)
  • Fixed an issue with DisguiseBlinkingVisibility showing disguised units incorrectly with the default value of team (by Starkku)
  • Debug log now correctly states the offending item it failed to parse from enum value lists (f.ex CanTarget) (by Starkku)
  • Dump Object Info developer command now reliably shows object target info even if the target is a cell or a projectile (by Starkku)
  • Fixed RevealOnFire being broken since Build 39 (by Trsdy)
  • Fixed projectile obstacle checks to work with IsSonic, IsMagBeam and Wave.Is(Big)Laser (by Starkku)
  • Attempted to fix potential issues with map trigger action 500 (Save Game) and/or quicksave command (by Trsdy)
  • Some minor code/performance optimizations (by Starkku & Trsdy)

Fixes/interactions with other extensions:

  • All forms of type conversion (including Ares’) now correctly update MoveSound if a moving unit has their type changed (by Starkku)

You can find more information about Phobos by visiting the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. You can download Phobos Build 42 Here. And this is all for today! Enjoy Phobos and provide your feedback about it so it can get better.

CnC-DDraw 6.6 is now available!
Jun 07, 2024 - 03:04
Hi everyone! Reinforcements have arrived from FunkyFr3sh, leader of CnC-DDraw, as CnC-DDraw 6.6 has been recently released by their team. For those unfamiliar with it, CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the updates from CnC-DDraw 6.6:


  • Download and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window


  • Fixed too fast scroll speed in Knights and Merchants The Shattered Kingdom
  • Fixed windowed mode in Uprising and Uprising 2
  • Fixed windowed mode and crashes in American Girls Dress Designer
  • Fixed cutscene upscaling in Atrox
  • Fixed cutscene upscaling in Duel Savior
  • Fixed cutscene upscaling in The X-Files (DVD version)
  • Fixed cursor issues in Nancy Drew games (macOS)
  • Fixed a bug where the maximize button in windowed mode was greyed out in some cases
  • Added support for Nancy Drew: Secret of Shadow Ranch
  • Added support for around 50 different games from "The Learning Company" (Batman, Scooby Doo, Carmen Sandiego, Reader Rabbit, Cyberchase, Powerpuff girls, Sponge Bob, Little Bear, Clue Finders, Madeline, Arthur, StarFlyers, Zoombinis)
  • Added support for around 20 different games from "Humongous" (Freddi Fish, Putt Putt, Pajama Sam, SPY Fox, Blue's clues)

You can find more information about CnC-DDraw by visiting the Official Website. Download CnC-DDraw 6.6 Here. And that's all regarding CnC-DDraw for now. Stay tuned at PPM for more news about CnC-DDraw!

One vision, one purpose! ^Rampastein, the leader of C&C World-Altering Editor, has published C&C World-Altering Editor 1.1.1 recently. For those unaware, C&C World-Altering Editor is a map editor for the Command & Conquer Tiberian Sun Red Alert 2, and its expansions. It originally started as a map editor for Dawn of the Tiberium Age. Here are the changes and the fun stuff from C&C World-Altering Editor 1.1.1:

The highlight of this release is the new Connected Tile drawing tool. This tool can be used to quickly draw lines of cliffs, shores, and roads without having to place each piece down manually. Credits to ZivDero for coding the initial version of this tool, which we then improved on together.

Full change log compared to the previous release (v1.0.2):

Contributors: Rampastring, ZivDero

  • Added a tool for drawing lines of connected tiles
  • Added a sound selection window for the "Play sound" trigger action
  • Added an advanced trigger editor option for cloning a trigger for easier difficulty levels without cloning TeamTypes of its action parameters
  • Added File -> Open With Text Editor option to enable quick text-based editing of the map
  • (RA2/YR) The speech selector can now select speeches in RA2/YR
  • (RA2/YR) Fixed a bug where veins were drawn with an incorrect palette
  • TeamType parameter values of trigger events and actions are now colored based on the owner of the TeamType
  • Improved the customizability of MIX file loading
  • Improved the default values of new AITriggers to include sensible weights and enabled status on all difficulty levels
  • Changed the default veterancy level of new TeamTypes to "Regular" from no value
  • The cell info display now displays the index of the hovered-on terrain tile within its tileset
  • The tag selection window has been widened
  • Items in the tag selection window are now colored based on the color of the tag's related trigger
  • Triggers created by the trigger editor tool for cloning a trigger for easier difficulty levels now have their difficulty flags set accordingly
  • Map-wide overlay is now enabled when a fitting texture is loaded
  • Fixed a bug where part of the map-wide overlay extended above the map
  • Fixed a bug where height tools could sometimes cause a freeze
  • Fixed a bug where the "Destroyed by anything (not infiltrate)" event was not checked for triggers missing object attachments
  • Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where the auto-generated tags of the created clone triggers were named improperly
  • Fixed a bug in the trigger editor tool for cloning a trigger for easier difficulty levels where, in certain edge cases, the cloned triggers were renamed in a silly way
  • Fixed a flaw in the description of the "Create Team" trigger action
  • Fixed a bug where you could input semicolons in many text boxes, such as trigger names, wrecking map scripts
  • Fixed a bug where you could not use the graphical team selection interface for selecting a TeamType for the "Team Leaves Map" trigger event or potential other trigger events that reference a TeamType
  • Fixed a bug where was not considered a proper value for the owner of a TeamType
  • Fixed a bug where listing the references of a trigger did not list TeamTypes that were linked to the trigger's tag

Here is the connected tile drawing tool in action:

For further information about C&C World-Altering Editor, visit the Topic at PPM Forums, Official Website, and Discord Channel at C&C Mod Haven. C&C World-Altering Editor is available for download Here. That's all, folks! Stay tuned at PPM for more news coverage on C&C World-Altering Editor!

Notepad++ 8.6.8 has been released!
Jun 05, 2024 - 03:30
Are you picking this up? Good! Notepad++ has been recently improved with the release of Notepad++ 8.6.8. For those who are not acquainted with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ 8.6.8:

Notepad++ release 8.6.8 change log:

  • Fix a crash in Column Editor caused by an arithmetic overflow.
  • Fix the issue where any negative repeat value in Column Editor causes a hang.
  • Fix an extra space being inserted in the HEX mode issue in Column Editor.
  • Fix a visual glitch in the toolbar pressed buttons in dark mode.
  • Add auto-indent feature for Python.
  • Fix the issue where “show control characters” settings are not remembered when switching to another tab.
  • Fix the missing monitoring disabled state icon from the fluent icon set on the toolbar.
  • Adjusted the inaccurate naming of indent settings in the Preferences dialog.
  • Fix the issue where the customized color of the active tab in the inactive view is missing.
  • Introduce a new plugin command “NPPM_GETTABCOLORID” to retrieve the current tab color ID.
  • Allow the tree view dark mode customization for plugins.
  • Fix the popup dialog for updating, not mentioning ‘Notepad++’.

You can find more information about Notepad++ by visiting the Official Website, and Forums. Download Notepad++ 8.6.8. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

Hello ladies and gentlemen! The staff from Chrono Divide has recently released Chrono Divide 0.58. For your information, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches. Despite being a browser game, it can be modded. The changes from Chrono Divide 0.58 were announced with the following words:

Version 0.58
3 June, 2024

Bug fixes
  • Mirage tanks should now be auto-attacked by enemy units when revealed by a Psychic Sensor
  • Tank projectiles should now collide with enemy units found on their trajectory
  • War miners should start gathering ore when ordered to guard
  • Fixed projectile collisions in some cases involving high bridges
  • Corrected attack-move feedback voice line
  • Death animations should not play when an infantry is crushed
  • Fixed an issue causing aircraft to wander out of control to the bottom edge of the map
  • Projectiles should no longer collide with building rubble
  • Corrected center point for collision checks against buildings
  • Flying units should no longer wander aimlessly when attempting to stop on occupied tiles


Features and improvements
  • Players are now allowed to observe the game when defeated
  • Updated singleplayer bot to the latest version
  • Adjusted the default browser zoom level on mobile devices

If you are curious about Chrono Divide, visit the Official Website, and Discord Channel to obtain further information about it. You can play the latest version of Chrono Divide by clicking Here. And this is all for today! Enjoy Chrono Divide and provide your feedback about it so it can get better.

Greetings, commander! Cranium, the leader of VenomRage, has been busy recently working on it and shared its progress report with us. VenomRage is a total conversion for Red Alert 2: Yuri's Revenge, powered by Ares. It brings at least two factions, such as the Venom and the RevengeForces. Here is what you need to know about the progress on VenomRage:

The Secret Society Faction is a more technologically advanced Civilization. They've evolved enough to unlock the secrets of immense power.
Stay tuned. More to come.

Here is their construction yard:

If you like it, share your comments on this topic from the PPM forums.

For further information about VenomRage, visit the Forums at PPM. And that's all regarding VenomRage for now. Stay tuned at PPM for more news about VenomRage!