Vengi 0.0.27 has been released!
Sep 20, 2023 - 00:04
Hello everyone! Vengi 0.0.27 has been published by mgerhardy recently. For those who are not acquainted with it, Vengi is a voxel engine that includes VoxEdit, a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. Here is what we know about Vengi 0.0.27:

A more detailed changelog can be found on github.

Join our discord server.

See the documentation for further details.

Known issues.

0.0.27 (2023-09-19)
Breaking changes:

  • Renamed globals for Lua scripts. Added a g_ prefix to them. You have to adapt your scripts

    to work with the latest version with vengi (if you use them):

    • scenegraph is now g_scenegraph
    • palettemgr is now g_palette
    • noise is now g_noise
    • cmd is now g_cmd
    • var is now g_var
    • XvecX is now g_XvecX (ivec3 is for example g_ivec3)


  • Added cvar voxformat_pointcloudsize for point cloud formats
  • Added Polygon File Format (ply) mesh and point cloud support (ASCII and binary)
  • Fixed regression with GLTF exports
  • Added a new Lua script to slice a node into smaller pieces
  • Expose shape generators to Lua
  • Fixed color intensity handling for kvx files
  • Added write support for kvx format (used in e.g. voxel doom and eduke3d)
  • Added support for Voxel3D v3a format


  • Fixed regression about not rendering the shape volumes anymore
  • Implemented scene graph panel drag-and-drop popup
  • Added brush support and new editing features
  • Fixed spurious crashes for windows


Minecraft greenfield

lospec ui integration

For further information about Vengi and VoxEdit, visit the Topic at PPM Forums, Official Website, and Discord Channel. You can grab the latest version of Vengi and VoxEdit by clicking Here. And this is all for today! Enjoy Vengi and provide your feedback about it so it can get better.

Hello everyone! Vefbl4 has recently posted new music that will be featured on Tiberian Sun: Lost Relic. For those unaware, Tiberian Sun: Lost Relic is a total conversion for Command & Conquer Red Alert 2: Yuri's Revenge inspired by the Tiberium Universe. It is set after Cabal's defeat in Firestorm when both GDI and Nod had time off, but the Brotherhood of Nod has big plans to take over the world. Here is what was shared about it:


Head to the original topic about it at the PPM Forums to provide feedback!

If you are curious about Tiberian Sun: Lost Relic, visit the Forums at PPM, and ModDB Profile to obtain further information about it. And that's all for now!

Greetings, Comrade General! Chrono Divide has been recently improved with Chrono Divide Version 0.49. For those who are not acquainted with it, Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. It features Allies and Soviets, allowing you to play skirmish and multiplayer matches. Despite being a browser game, it can be modded. Here are the official words about Chrono Divide Version 0.49:

Version 0.49
13 September, 2023
Bug fixes
  • Fixed some cases where engineers would not exit a transport at the correct angle
  • Fixed a game crash when attempting to garrison an already destroyed building
  • Fixed several other rare game crashes
  • Fixed several issues caused by players attempting to join an already closed slot
  • Kicking a player from a game room should no longer prevent the game from being started in some cases
  • Fixed auto-scrolling of the chat box on new messages
  • Fixed an issue causing the client to be disconnected from the lobby


Features and improvements
  • Added a breaking news section on the login page
  • Server pings are now being shown on the login page
  • Optimized initial loading of external resources
  • The user interface now continues to update even when the game tab is hidden
  • Channel operators are now marked with a special icon and color (teal)
  • Whispers can now be sent and received in-game
  • Added support for /reply command in-game
  • Server notices are now delivered in-game

You can check more information about Chrono Divide by visiting the Official Website, and Discord Channel. Chrono Divide 0.49 can be played by clicking Here. And that's all for now! Have fun and enjoy Chrono Divide!

Howdy! OpenSAGE Blender Plugin has been recently improved with the new release of OpenSAGE Blender Plugin v0.7.0, which is still a beta version. For those unaware of what is being written here, OpenSAGE Blender Plugin is a plugin for Blender to export its 3D models into W3D and W3X file formats used in Command & Conquer Renegade, Command & Conquer Generals, Lord of the Rings: Battle for Middle Earth games, Command & Conquer 3: Tiberium Wars, Red Alert 3, and Tiberian Twilight. The changes from OpenSAGE Blender Plugin v0.7.0 were announced with the following words:

This is still in beta, and the behavior may change between releases. Also, bugs might still occur, which we'll try to fix as soon as possible. So feel free to report bugs and issues in the #w3d-blender-plugin channel on OpenSAGE Discord. Also, see Troubleshoting for more information.


  • delete base sphere object and mesh after hierarchy import
  • fix face distance calculation to match 3DS max exporter
  • multi-texture / multi-material support by @nkx111 thx!

Full Changelog: v0.6.9...v0.7.0

You can learn more about OpenSAGE Blender Plugin by visiting the Official Website, and Discord Channel. Download OpenSAGE Blender Plugin v0.7.0. And that's all regarding OpenSAGE Blender Plugin for now. Stay tuned at PPM for more news about OpenSAGE Blender Plugin!

Welcome back, visitors! Finally, after several years, we managed to capture an update from Project Phantom by Starkku. And this update is very interesting. Since it shows some great improvements in the user experience and interface of this mod, thanks to the Phobos engine. For those who are not acquainted with it, Project Phantom is a total conversion modification for C&C Red Alert 2: Yuri's Revenge powered by Ares DLL & Phobos Engine Extension. Set in a world where the course of history took a different turn and science has been elevated to previously unattainable heights, three factions engage in a conflict that will change the fate of the world. Here are the official words about it:

Project Phantom comes with various improvements or additional features to user interface/experience, most of which are powered by Phobos Engine Extension, which I (Starkku) am also a developer of. The following article delves deeper into these features as well as some other changes.

Tooltip Descriptions

One of the bigger ones is sidebar tooltip descriptions, shown for every and any object buildable from the sidebar when you hover the cursor over their build icon. In addition to cost, these now show things like build time, power drain/output, and other additional information about the unit/building, such as which targets they are strong against, which they cannot target at all, or their special abilities. For buildings, these also show the support powers and superweapons they give access to at the very bottom.

Power Surplus & Harvester Counters

The top end of the sidebar also now shows the exact amount of power surplus currently available (or the deficit if it is in negatives) as well as the current count of harvesters, divided by active ones and the total number owned.

Building Placement Preview

Buildings now show a transparent silhouette of the building to be placed before you place it down.

Toggling UI options on / off

All of the above options can optionally be toggled on / off in the game client options. There are also additional ones for mass selection filtering, which makes it so that non-combat units won't be selected together with combat ones in mass selection, border-only building placement grid (as shown in the image for building placement preview) as well as light flash effects (which are also disabled on lowest visual detail level regardless of the state of this option).

Client map preview icons

Project Phantom game client game lobbies now show icons for tech buildings over the map previews, which can be toggled on / off using one of the buttons in the top-right corner.

Battle UI

Project Phantom's battle UI has various indicators and icons that might not have cropped up in Yuri's Revenge or other C&C games or mods.

  • Various types of units may have special insignia. Engineers have a wrench. Combat Medic has a red cross. Hero infantry have a silver or, possibly later, a gold star, and infantry upgraded through Phoenix Protocol have a flaming phoenix insignia. Some units that are intended to serve as decoys might have a D icon as insignia as well to distinguish them from their real counterparts. These units usually do not have their insignia or color tint visible to enemies. Units with alternate modes accessible through deployment might also have a deploy icon as insignia, a dot surrounded by four arrows in golden color when in this alternate mode.
  • Some units or buildings with significant weapon reload times and/or multiple-shot weapons may have ammo indicators to show the current reload state of their weapon(s). Some units or buildings with exceptionally large reload times or otherwise special functionality related to the weapon, such as it being accessible through deployment only or not having its reload timer not tied to other weapons, may have a special ammo indicator as well. The regular ammo indicator may come in different colors that indicate multiple sets of ammo, effectively a multiplier to the visible number of indicators - green meaning only one set, yellow meaning two sets, and red three sets.
  • A blue bar over the regular health bar indicates the unit currently has an active shield or force field. If the bar is there but empty, it means it is supposed to have a shield or force field but is either currently inactive or fully depleted. Common characteristics between both Coalition's shields and Phantom's personal force fields is that both absorb damage taken when active, but they have some key differences between them - the former is applied and kept intact by shield generators, whereas the latter are only equipped on specific units, but regenerate and replenish on their own as well as being guaranteed to be able to absorb at least a certain number of hits.
  • A bar under the health bar indicates some sort of resource used by the unit or building. An example is Bishop's warp engine stability, which is drained every time he teleports. If it depletes, he gets a debuff applied to him.
  • Some units or buildings may have a timer bar appear on them. This indicates a timed delay in some functionality, usually a deploy/undeploy timer, a reload timer, or a death timer.

Stat Modifiers

Various types of buffs and debuffs are also indicated with special icons on units & buildings in Project Phantom, usually an upwards-pointing arrow for buffs and a downwards one for a debuff.

  • Red Arrow: Firepower modifier
  • Green Arrow: Armor modifier
  • Blue Arrow: Speed modifier
  • Yellow Arrow: Rate of fire modifier
  • White Arrow: Weapon firing range modifier
  • Red X: Weapon disabled indicator

Support power/superweapon targeting constraint indicators

When firing support powers and superweapons, various targeting constraints where you might be required to target a location in the vicinity of your own unit/building or unable to fire in the vicinity of an enemy one are now shown as circles around such objects, in team colors of their respective owners.

Transport & ore miner indicators

Transports show passengers in color-coded icons in their indicator bar. Infantry has color-coded icons (e.g., R, G, B for T1/T2/T3 infantry respectively, purple for heroes, yellow for engineers, and so on), filler icons for slots taken by multi-slot units are gray with light center, and for vehicles, the icon is always silver-colored.

Ore miners also have distinct indicators for all three different types of resources gathered.

For further information about Project Phantom, visit its Official Website, ModDB Page, Discord Channel, and YouTube Video Channel. And this is all we can offer for today regarding Project Phantom!

Greetings, Comrade General! The staff from Notepad++ has been taking off every zig hunting down as many bugs as possible, and they have just published Notepad++ v8.5.7. For those unfamiliar with it, Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

The changes from Notepad++ v8.5.7 were announced with the following words:

Notepad++ v8.5.7 Change log:

  • Fix 4 security issues CVE-2023-40031, CVE-2023-40036, CVE-2023-40164 & CVE-2023-40166.
  • Security enhancement: Sign uninstall.exe.
  • Change the slogan in the installer.
  • Fix eventual memory leak while reading Utf8-16 files.
  • Fix dragging tab performance issue while the Document List is displayed.
  • Add suppress 2GB file warning option for x64.
  • Fix cloned document disassociated issue after Notepad++ being relaunched.
  • Fix session file saving problem if it’s read-only.
  • Fix activating the wrong file(s) issue after loading the session file.
  • Fix product version value displayed in the file’s properties.

Please report here if you find any regression and critical bugs. For other issues, please post to General Discussion or other topics.

You can learn more about Notepad++ by visiting the Official Website, and Forums. You can download Notepad++ v8.5.7 Here. That's all, folks! Stay tuned at PPM for more news coverage on Notepad++!

FunkyFr3sh, the leader of CnC-DDraw, has been busy recently in order to post CnC-DDraw For those unfamiliar with it, CnC-DDraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe's Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here is what we know about CnC-DDraw


  • Download and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window


  • Added a preset for Total Annihilation: Kingdoms
  • Added a preset for Icewind Dale 2 (Widescreen patch supports now any resolution, see custom_width/custom_height)
  • Fixed a bug with custom levels in Captain Claw
  • Fixed a crash in Westwood Nox
  • Fixed alt+tab issues in some games on Windows 7
  • Fixed slow alt+enter on Windows 7
  • Improved the image quality of the "Bilinear" Direct3D shader
  • Added a new Direct3D shader: "Lanczos" (For 16/32 bit color depth games only)
  • Added new .ini setting "hide_compat_tab=true/false" (Hide the 'Compatibility Settings' tab in cnc-ddraw config)
  • Added new .ini setting "allow_reset=true/false" (Allow the users to 'Restore default settings' via cnc-ddraw config)

For further information about CnC-DDraw, visit the Official Website. Download CnC-DDraw That's all, folks! Stay tuned at PPM for more news coverage on CnC-DDraw!

Howdy! Reinforcements have arrived at Mission Tester. G-E has recently made Mission Tester 5.7 available for download. Mission Tester is a TCL script designed as a general cross-checker for map files from Red Alert 2 and Yuri's Revenge, helpful in finding unit/declaration errors and incomplete ideas. Here are the updates from Mission Tester 5.7:

MISTEST 5.7...

A complicated fix for a small thing, YR events 60 and 61 don't follow the standard 3-field lists but stupidly add a fourth, creating a phantom error where the 4th field created errors in a non-existent event.

Secondly, the multiplayer vs. single-player map detection has been improved for YR, which mainly affects how houses are loaded, and whether the houses/indexes are available.

You can learn more about Mission Tester by visiting the Topic at PPM Forums. Download Mission Tester 5.7. And that's all regarding Mission Tester for now. Stay tuned at PPM for more news about Mission Tester!