Howdy! A new version of Notepad++ has been released recently by their team. Notepad++ is a free and open-source code editor and Notepad replacement that runs on Windows. It supports several programming languages, multiple tabs, plugins, and is based on the powerful editing component Scintilla.

Here is the official announcement from Notepad++'s staff about Notepad++ v8.4.9:

  • Fix saving 4GB+ files file size cutting off issue. (Fix #12526)
  • Fix v8.4.8 hanging while opening some Pascal files. (Fix #12822)
  • Add JSON5 support, only JSONC currently (with js comment supported). (Fix #11676, #11713)
  • Add configuration for panels to ignore ‘-nosession’. (Fix #9710)
  • Fix Notepad Replacement display ‘Cannot open file " "’ regression in v8.4.8. (Fix #12775)
  • Fix Notpad++ hangs while deleting search results results. (Fix #12555)
  • Fix XML tag-matching not be case-sensitive. (Fix #10011)
  • Add support selection for “EOL to Space” commands, “TAB and Space conversion” commands & trim operations.(Fix #12720, #12745, #12702, #12602, #12658)
  • Improve Pascal/Delphi function list performance. (Fix #12693, #12687, #12808)
  • Fix exclude functions in comment zones in C++, PHP, JavaScript and Pascal. (Fix #12759)
  • Use a stable sort algorithm instead of a standard sort one. (Fix #12678)
  • Fix doc switcher not using alternate icon sets. (Fix #12242)
  • Enhance dark mode. (Fix #12713, #12737)
  • Fix hand cursor on URL too small display under high DPI issue. (Fix #12772)
  • Fix docking GUI regression for a plugin in light mode. (Fix #12007)
  • Fix cannot undo “Block Uncomment” & “Insert Date/Time” commands in one shot. (Fix #12830, #12831)
  • Fix sub-menu folder display mess in non-western languages under Macro/Run menu. (Fix #12670)

You can check more information about Notepad++ by visiting the Official Website, and Forums. Notepad++ is downloadable at This Address. And that's all for now! Have fun and enjoy Notepad++!

Greetings, commander! A new version of Phobos has been released recently by Starkku. For those who are not acquainted with it, Phobos extends the modding features from Red Alert 2: Yuri's Revenge and, unlike Ares, is completely open-source. Here are the official words about Phobos 0.3:

Version 0.3 of Phobos is now here. Documentation for this version can be found at

IMPORTANT NOTE: Version 0.3.0.x (meaning either this release or any hotfixes that may follow) will be the final release of Phobos supporting Windows XP.
A full list of changes, including all new fixes & features in v0.3, can be found in changelog on the What's New page of the documentation.

Changes compared to release candidate 2:

  • DetonateOnAllMapObjects.AffectTargets & DetonateOnAllMapObjects.AffectHouses now allow no targets types/houses by default (by Starkku)
  • DiskLaser.Radius now accepts correct input values. Previously defined values require multiplication by 2*pi (by Trsdy)
  • Fixed problems with DeployFire / FireOnce fix (by Starkku)
  • Fixed a bug that caused certain options (such as BuildOffAlly) to not be saved correctly in save games (by secsome)
  • Fixed a bug that caused shield self-heal and respawned timers to be set to half their intended duration (by Starkku)
  • Fixed OpenTopped rangefinding not ignoring weapons that cannot be fired in transports (by Starkku)
  • Fixed a rare crash that would occur if a TechnoType was hit by a critical hit on the same frame it was created (by Starkku)
  • Fixed buildings created by superweapons via LimboDelivery incorrectly being taken into consideration when calculating the AI base center (by Starkku).

You can learn more about Phobos by visiting the Forums at PPM, Official Website, and Discord Channel at C&C Mod Haven. Phobos is downloadable at This Address. That's all, folks! Stay tuned at PPM for more news coverage on Phobos!

Hello everyone! The crew from Kratos has recently released Kratos Lite v0.40. Kratos is a Chinese solution that extends the modding features from Red Alert 2: Yuri's Revenge with Ares and YR Dynamic Patcher. The changes from Kratos Lite v0.40 were announced here in Chinese. The best we can offer is a mix of Google Translator and a translation previously provided by kenosis, the "Kratos major tester"... and feature designer, as he claims. Note, however, that the things that don't make any sense are Google Translator's job.

Change Log
Version 0.40

  • BaseNormal on units is remade, causes much less lag, and can be used on aircraft types.
  • Optimized show adjacent. The lag is reduced.
  • Optimized CheckVersus to make it fit Ares's custom armor logic.
  • Expanded Info module, more options are now available.
  • Expanded Watch module, you can now use AE stack as triggers to add/remove AEs.
  • Clear target, experience, forced mission, and other warhead effects will now check owner and versus.

Version 0.39

  • Added AttachChances sub flag to define a successfully attach chance for each AE. 100% as default. Affects all kinds of AE attaching methods: by the warhead, broadcast, revenge, gift box, etc. This does not apply to AEs that come with units\ passenger AE.
  • Use Revenge.Chance (100% by default) to define a launch weapon chance for revenge AEs.
  • Revenge.WeaponIndex=-1 allows you to determine which weapons from the unit will be used in Revenge.
  • AffectShooter defines if a warhead can attach AE to its launcher (def=yes)
  • ExpCost and ExpLevel are added to Warheads, which can directly modify experience and veterancy for units hit. Can use the negative experience to reduce veterancy.
  • In the information display module, you can set Info.XX.Watch to AEs.
  • Mission and Target were added to the information display module. These two types are the state information of the unit itself, so there is no need to set Watch.
  • ProximityRange now can use decimals.
  • AI is forbidden to use Fighter.AreaGuard
  • After issuing a return to base order, aircraft with
  • Fighter.AreaGuard=yes will not circle around the airbase.
  • The death animation module now supports AffectWho.
  • AE that uses AffectWho=STAND will now be removed immediately after taking effect.
  • Blackhole can no longer catch itself.
  • Fixed a problem that units affected by blackholes and pumps will pass bridges
  • Fixed a bug that SelectWeaponUseRange will always select the weapon with a greater range.
  • Fixed a bug that AE cannot be attached by warhead if AttachOnceInTechnoType on the AE is set to yes.
  • Fixed AttachOnceInTechnoType failures on units.
  • Fixed a problem where the unit dies after loading a file, and the Watch set to AE does not display any information.
  • Fixed a problem where DestroySelf cannot be given to the unit.

You can find more information about Kratos by visiting the Official Website. Download Kratos Lite v0.40. That's all, folks! Stay tuned at PPM for more news coverage on Kratos!

Greetings, commander! FunkyFr3sh, the leader of cnc-ddraw, has published a new version of cnc-ddraw called cnc-ddraw For those unfamiliar with it, cnc-ddraw is a rendering alternative for old games that uses Direct Draw, making them compatible with newer systems and improving their graphics. You can use it on games like Command & Conquer Gold, Command & Conquer: Red Alert, Command & Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, Carmageddon, Carmageddon 2, Warcraft 2, StarCraft, Diablo, Diablo 2, Age of Empires, Age of Empires II, Theme Hospital, Populous: The Beginning, Outlaws, Dungeon Keeper, Dark Reign: The Future of War, Star Wars: Galactic Battlegrounds, Atomic Bomberman, Dune 2000, Oddworld: Abe\'s Oddysee, Commandos, Red Baron 3D, F-16 Multirole Fighter, F-22 Raptor, Nox, among others. Here are the updates from cnc-ddraw


  • Download and extract it into your game folder
  • Start the game

Game doesn't work? Please check the Readme file and the wiki.


  • [Alt] + [Enter]                  = Switch between windowed and fullscreen mode
  • [Ctrl] + [Tab]                    = Unlock cursor
  • [Right Alt] + [Right Ctrl]  = Unlock cursor
  • [Alt] + [Page Down]        = Maximize window (Window borders must be disabled in config)


  • Fixed a bug in Red Alert 2 where you couldn't start a campaign game when windowed/borderless was enabled
  • Fixed a bug with the steam overlay (and possibly other overlays)
  • Updated the Road Rash preset
  • Added a preset for Theme Park World

If you are curious about cnc-ddraw, visit the Official Website to obtain further information about it. cnc-ddraw is downloadable at This Address. And this is all for today! Enjoy cnc-ddraw and provide your feedback about it so it can get better.

Welcome back, commander! kenosis, the leader of Red Alert Arena and Kratos major tester, has been busy recently in order to release Red Alert Arena. For those who are not acquainted with it, Red Alert Arena is a modification for Command & Conquer Red Alert 2: Yuri's Revenge where you select your troops, choose the conditions and fight the enemy forces in an arena, without caring for resource harvesting and base construction. The video below is self-explaining, regardless of any language barrier limitations:

Here are the words from kenosis about Red Alert Arena explaining more details about it:

Mod inspired by tons of 100 XX unit vs. 100 OO unit videos. Now you don't have to place them on maps manually. Just do some basic edits on the ini, and you can watch them fight.

It contains two parts: mod itself, and a cncnet client(just for quick launch purposes, it does not support online pvp)

The first 4 super weapons are:

Manual control on next summon, promote to Elite, clear all units, clear scoreboards.

The last SW makes you win the game at once.

A number SWs are releasing units. To modify units that are released, edit Crickets.ini.

This mod can be merged into your own mod if DP Kratos can run on your project ( And its mix files and inis are open. Feel free to edit if you really understand what you are doing.

To merge into other mods, Add to rulesmd


And add to Artmd


And do whatever you know to run as a mission, then you are all set.

For further information about Red Alert Arena, visit its ModDB Profile. Download Red Alert Arena Here. And this is all for today! Enjoy Red Alert Arena and provide your feedback about it so it can get better.

Hi everyone! Kratos has been recently improved with the release of Kratos Lite v0.39. Kratos is a Chinese solution that extends the modding features from Red Alert 2: Yuri's Revenge with Ares and YR Dynamic Patcher. Here are the goodies that come with Kratos Lite v0.39 if Google Translator makes any sense:

Change Log

Version 0.39

  • AEType increases the probability of successful granting. The default is 100%, which can affect AE additional methods other than self-contained, passenger interaction, and shortcut key granting, such as warheads, broadcasts, revenge, gift boxes, etc.
  • Added the new tag to Revenge Revenge.Chance=100%, which can set the success rate of revenge against the attacker.
  • Added tag AffectShooter=yes to Slugs that allow Slugs to attach AEs to the weapon's launcher.
  • Added the tags ExpCost and ExpLevel to forcibly modify the experience or level of trainable units damaged by a projectile.
  • Early detonation projectile distance can use decimals to improve accuracy.
  • AI is no longer allowed to use aircraft zone alerts.
  • Aircraft area warning tags Fighter.AutoGuard will no longer patrol the airport after using the command to return.
  • Fixed black holes attracting themselves.
  • Fixed black holes and gas pumps passing through bridges.
  • Fixed SelectWeaponUseRange always picking the weapon with the longest range.
  • Fixed the problem of wrong judgment when AE is attached to warhead AttachOnceInTechnoType.

You can check more information about Kratos by visiting the Official Website. You can download Kratos Lite v0.39 Here. And that's all for now! Have fun and enjoy Kratos!

Hello everyone! The staff from Final Alert 2 SP has been working hard in these days and they have just posted Final Alert 2 SP 1.5.1. For those unfamiliar with it, Final Alert 2 SP is a DLL that extends Final Alert 2: Yuri's Revenge, the official map editor for Red Alert 2, and its expansion Yuri's Revenge. It adds new features and fixes bugs from it. Here are the goodies that comes with Final Alert 2 SP 1.5.1:

RELEASE 1.5.1 (2023-01-12)

  • Fixed the bug that Preview was incorrectly saved in version 1.5.0
  • Built-in script params can be translated
  • Trigger repeat type can be translated

Translation keys can be found in document.

It is worth mentioning that E1 Elite's Final Alert 2 Yuri's Revenge's v.102 Patches were also updated today.

Final Alert 2 YR v1.02 Patches

Changes (2023-01-13):
- Updated FA2sp (based on v1.5.1.0).

Changes (2023-01-12):
- Updated FA2sp (based on v1.5.0.0).
- Toolbar/buttonbar buttons merged to first bar for left side placement by default.
- Latest Phobos script actions support.
- Default building direction set to 0 from 64.
- UI updated for max map size in new map and resize windows.
- Custom extra parameter support for script actions.
- FAData.ini updated to reflect updated FA2sp.dll.

If you are curious about Final Alert 2 SP, visit the Official Website, and Discord Channel at C&C Mod Haven to obtain further information about it. You can grab the latest version of Final Alert 2 SP by clicking Here. And that's all for now! Have fun and enjoy Final Alert 2 SP!

Hi everyone! A new version of C&C Reloaded has been released recently by FS-21. C&C Reloaded is a classic modification that brings together the Tiberian Sun and Red Alert 2 factions into Red Alert 2: Yuri's Revenge with Ares and Phobos. Here are the official words about C&C Reloaded v2.4.5:

C&C: Reloaded v2.4.5, minor update (2023/01/11)

General game changes:
- Fix the bug that prevented Naval War game mode from using the game mode configuration file.
- Fixed a game bug that prevented the production of Naval & ground units at the same time.
- Fixed some robotic voices. Instead of the message "Kill, crush & destroy" now it is "Crush, kill & destroy". Made by "NotSoDead" ( sayedmamdouh#9993 ).
- Modified weapons damage for garrisoned infantry.
- Fixed lots of reported bugs in Nod missions.
- Replaced the Mammoth unit in the Nod mission "Destroy Mammoth MkII Prototype".
- In the RA2 Soviet mission "The Fox and the Hound" Yuri clones will use the original vanilla weapon.
- Fixed bug in the RA2 Allied mission "Dark Night" that made Allied dogs to be buildable by the AI.
- AI in the RA2 Allied mission "Free Gateway" will not use the "Toggle Power" feature, so AI will not save power and keep the tesla coils online for defending the psychic beacon powered.
- Updated the AI in the Nod missions.
- AI improvements & tweaks.

Allies changes:
- Prism Tank weapon's warhead against structures (wood, steel & concrete armor) from 200%,200%,200% to 150%,100%,50%.
- Rocketeer strength from 125 to 105.

Yuri changes:
- Yuri Clone psy damage (when they can't mind-control the target) from 100 to 50.
- Yuri Clone mind-control threshold from 25% to 50%.
- Yuri Clone mind-control threshold from 50% to 75% when promoted to elite.
- Overmind tank mind-control threshold from 50% to 75% when promoted to elite.
- Boomer EMP weakness increased from 50% to 75%.
- Boomer torpedoes weapon rate of fire from 120 to 130.

GDI changes:
- GDI Jumpjet weapon is 30% more powerful against flying infantry.

Nod changes:
- Nod Sentinel Submarine weapon rate of fire from 100 to 105.

You can learn more about C&C Reloaded by visiting the Official Website, Forums at Revora, ModDB Profile, and Discord Channel. C&C Reloaded is available for download Here. And this is all for today! Enjoy C&C Reloaded and provide your feedback about it so it can get better.