Author: tibmaker
Requirements:
XCC
All your PCX files
It isn't that hard to do but it is really long. First you must create you PCXs. To make a voxel out of PCXs you have to make each PCX a vertical (up and down) layer of the unit. The average is anywhere from 20-30 layers. That means you will be doing a lot! I recommend using Flash or some other program to align everything up in the exact center. After you have your PCXs done you must open XCC and goto that directory where you stored them. Then you select them in order and click Copy As Voxel. And after that you got yourself a voxel....
Requirements:
XCC
All your PCX files
It isn't that hard to do but it is really long. First you must create you PCXs. To make a voxel out of PCXs you have to make each PCX a vertical (up and down) layer of the unit. The average is anywhere from 20-30 layers. That means you will be doing a lot! I recommend using Flash or some other program to align everything up in the exact center. After you have your PCXs done you must open XCC and goto that directory where you stored them. Then you select them in order and click Copy As Voxel. And after that you got yourself a voxel....